Sonic Frontiers director Morio Kishimoto has mentioned followers can “look ahead” to extra 2D Sonic The Hedgehog video games.
Regardless of Sega having an early run of success with 2D side-scrolling Sonic The Hedgehog video games, lately the studio has targeted on 3D adventures just like the “open-zone” of Frontiers.
Nevertheless in a brand new tweet, Kishimoto has advised Sonic Group might be engaged on a model new 2D recreation.
Replying to a query in regards to the potential of extra video games like Sonic The Hedgehog 4, the 2010 side-scrolling platformer, Kishimoto wrote: “Along with 3D Sonic video games, Sonic video games even have side-scrolling Sonic video games, so please sit up for them!”
こんにちは。日本語に翻訳していただきありがとうございました。ディンプス社が制作したソニックゲームですね。ソニックゲームは、3Dのソニックゲームとは別に、横スクロール型のソニックゲームもあるので、楽しみにしていて下さいね!
— Morio Kishimoto (@moq_46) February 12, 2023
It comes after Sonic Group mentioned that 2022’s Sonic Frontiers laid the foundations for the “future” of the franchise, with its open-zone format set to turn into a everlasting addition.
Shortly after the discharge of the sport, Sonic Group head Takashi Iizuka mentioned that Sonic Frontiers marks “one other defining second for the franchise” with the sport’s open-zone, which allowed gamers to roam giant segments of the map and discover it in their very own time. He went on to say that the final defining second was “bringing Sonic totally into the 3D world with Sonic Journey,” in 1998.
“I’m very excited for Sonic to hitch this revolutionary step in immersive gaming worlds. Our objective for Sonic Frontiers was to create a recreation that will be the cornerstone of future Sonic video games,” he added.
https://www.youtube.com/watch?v=CuTcBAkyNL4
Previous to that, Iizuka mentioned that Frontiers was the “subsequent step for the following ten years” and revealed that he already is aware of what Sonic recreation comes subsequent.
In a three-star evaluation, NME mentioned: “A recreation caught between concepts, Sonic Frontiers is bland and unfulfilling. Regardless of an emotional story and thrilling Portal levels, Sega’s open-world format falls flat on account of repetitive grinding and an absence of substance.”
In different information, Zoid Kirsch, senior gameplay engineer for 2002’s Metroid Prime and its 2004 sequel Echoes, has criticised Nintendo’s Metroid Prime Remasted for not crediting the unique staff.
Tech lead Jack Mathews went on to name the omission a “travesty”.