If you’ve been murderin’ your way through dungeons in Diablo IV recently, you’ve likely killed a lot of monsters, found a lot of loot, and also ended up with a half dozen (or more) gems in your inventory taking up space that weapons and armor could occupy. That can be annoying, and some players have asked for a gem bag. While that’s not happening, Blizzard understands the frustration and confirmed a change is coming in the future.
The Week In Games: What’s Releasing Beyond Diablo IV
Released earlier this month, Diablo IV is the latest action-RPG in Blizzard’s long-running demon-looting franchise. While I wish the game had an extra skill slot and players have complained about some issues with XP, overall the game’s release has been much smoother than most big games in 2023, as well as Diablo 3’s historically bad launch. But even a great game can be improved, and Blizzard acknowledged today that gems are causing a bit too much “inventory tension” in the game’s current state.
In Blizzard’s first Diablo IV campfire chat--a video series where devs will talk about upcoming updates and answer community questions—game director Joe Shely confirmed that the team is aware of the gem problem and has a fix on the way. But it’s not just a simple gem bag or gems tab.
“The idea is to change the way you acquire gems so that they show up in your materials or currency tab, rather than your inventory,” explained Shely. “And then the way that will work is you go to craft your gem in the same way that you do today, and you just use a certain amount of that material, similar to the amount of equivalent, actual gem inventory slots that you’re using now, but as materials.”
When is Blizzard changing how gems work in Diablo IV?
What this should mean is that your inventory won’t be filled up with unused gems after every dungeon as they will live alongside your other crafting materials. (Which is really how this should have worked in the first place…)
But don’t expect this change to happen too soon, as Shely was clear that this is something that won’t be added to the game until “around season two.” With seasons in Diablo IV lasting around three months and the first one starting sometime in July, it’s likely this gem change won’t happen until October or even early November. Still, it’s nice to hear something is being done.
During the livestream, it was also confirmed that crafting resource limits are being increased, which should help people hoard more gems when the change to how they are stored goes live in a few months. In the meantime, I’ll just keep tossing them into my stash.
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