Blizzard Entertainment has shared how it will overhaul Diablo 4 through game changes in Season Of Blood to ensure that fan feedback has been heard.

While Diablo 4 was off to a strong start in June, patch 1.1.0 led to significant decreases in player damage output and capabilities in what was already a challenging game to play.

The responses from fans were so disastrous that Diablo 4 developers held an emergency Campfire Chat – a livestreamed event where the team run through the latest changes to the game – in July in order to apologise.

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‘Diablo 4’ Credit: Blizzard Entertainment

Though the sentiment towards Diablo 4 from its fans has been gradually getting warmer and warmer, Blizzard Entertainment wanted them to know that the feedback has been actually acted upon in the upcoming Season Of Blood. 

Season Of Blood, which kicks off on October 17, will involve a “five point strategy” that “[focuses] on addressing player feedback and making systemic improvements”, as said in the most recent Campfire Chat.

The five points are “update elemental resistances”, “make uniques more exciting and impactful”, “class improvements to address commonly talked about issues”, “update damage buckets” and ensuring that all of these changes feel like bonuses to players.

Community lead Adam Fletcher and designers Adam Jackson and Charles Dunn talked through these points, starting with the fact that resistances will now be additive up to a 70 per cent limit in Season Of Blood. 

diablo 4 season of blood changes based on fan feedback
‘Diablo 4’ Credit: Blizzard Entertainment

Furthermore, uniques have been subject to a “giant pass” that has altered almost every unique in Diablo 4 with new statistics and larger ranges, for example.

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The full list of changes in patch 1.2.0 are available on Blizzard Entertainment’s website.

In other gaming news, Rocket League players were dismayed to discover that player-to-player trading will be removed from the game in order to be in line with Epic Games‘ policies.



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