Image: Microsoft

Over 25 million people have played Sea of Thieves. The pirate ship fantasy sim has some of the most beautiful water you’ve ever seen in a video game. And now Rare’s live-service multiplayer game is finally getting a way for people to play solo. A new mode called Safer Seas will let players explore in private sessions without the threat of PvP starting in December.

“Safer Seas is intended to offer a gentler introduction to Sea of Thieves for new players, as well as providing a quieter map for existing players looking to pursue their own solo adventures,” Mike Chapman, creative director, wrote in an Xbox Wire blog post yesterday. If you’re hoping to get some peaceful fishing done, or complete a few Tall Tales without interference, Safer Seas is the perfect choice.”

Originally set to arrive earlier this year before being delayed by three months, Rare is calling season 10 update its “Super Season.” Going live on October 18, here are three big new features coming to Sea of Thieves in separate installments throughout the end of the year:

  • Guilds: A captain pledges a ship, letting up to 24 players join together and borrow one another’s vessels and cosmetics even when they’re not online, sharing milestone progress along the way.
  • Competitive Questing: Players compete to collect Skull of Siren Song artifact components, with the objects cursing the ships they’re onboard and broadcasting those players’ locations across the seas.
  • Safer Seas: Play Sea of Thieves alone or with friends in a session devoid of competing players, with a max rank of 40 and reduced rewards due to the lessened danger.

The Safer Seas mode in particular could be a huge boon for the game. Despite its massive player-base, Sea of Thieves still has a steep learning curve and requires an intimidating amount of coordination, compounded by the ever-present threat of PvP. Safe Seas doesn’t just remove that danger, it also lets solo-minded players explore its vast and beautiful world without the social anxiety or awkwardness of running into other people. I wish more live-service games offered a similar escape.

               

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